This is a fast-paced third-person tank action shooter against AI tanks. The goal is to survive, equipped with 4 gadgets and a main battle weapon, as long as possible against endless enemy waves.
Demo available at the bottom.
- v 1.0 - Release Version
- v 1.1 - Wave Mode Update
- v 1.2 - Pooling System Update
The player can choose between 4 different tanks. Their stats vary in 3 different categories: Driving, Shooting, and Health. The first is average in all 3 categories, the 3 others are bad, good and average in one category.
Each tank can be equipped with different gadgets, which can make the fights easier. There are many different gadgets and each is unique in their behavior. The gadget slot can also be equipped with stat boosts for armor, damage, gadget cooldown, and score increase.
The 8 different weapons in the game are changeable by driving over a barrel changing station.
Currently, there are 4 different enemies. Two of them are weak but fast and are equipped with close-range weapons. One is a standard battle tank, slower than the first two but tougher and the last one is an artillery tank, shooting at the player from afar.
It is a wave-based system, where every 5 waves the enemies are getting stronger.
Currently there are 4 different maps + 1 tutorial map.
Endless survival against enemies who grow in strength and number over time. (Every 5 waves)
By killing enemy tanks and building up a multiplier the player can increase its score.
- Controller Support
- Widescreen Support
- Graphical settings (Aspect Ratio, Windowed Mode, Overall look)
The demo version contains the full game but only the Training Facility level can be played. So you can try all sorts of gadgets, gadget combinations and tanks but without playing against the AI.
The game may receive future updates regarding balancing, fixing bugs and overall polishing, maybe even some content updates too. But I don´t know how much time I have for that.
This devlog contains all previous updates.
If you experience problems, have questions or suggestions please feel free to contact me either on itch or via firstname.lastname@example.org. I will try to reply a soon as possible.
If you like what you are seeing consider supporting me here on itch or on Ko-Fi. I really appreciate it and it helps me dedicate more of my time on making games :D
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